"We've been making 3D movies since 2014 and have been quite successful with those. With StudioFOW's film background, I'm curious about its team's collective experience making games. "StudioFOW was removed for violating our Community Guidelines as we don't allow glorification of sexual violence, including bestiality." I reached out to Patreon to ask for a response to DC's claim above, and it provided this statement. "Apparently 3D pornography featuring werewolves is totally against Patreon's newly updated terms of service, so our comedy movie 'Mila Red Riding Hood' landed us in hot water with them." Patreon's policy on nudity has a separate paragraph on pornography, which is not allowed on the platform. "Patreon's ironically named 'Trust and Safety Team' seems to have a problem with werewolves," says DC. ![]() I ask about the background behind the Patreon ban, which was communicated to backers in late 2018. In the Kickstarter pitch video for Subverse, the voiceover begins with "From the studio that was banned from Patreon.", before describing the reason why, which is a werewolf performing a sexual act on a woman. We do poke a bit of fun at Mass Effect due to the ending of ME3, but Subverse makes fun of pretty much every gaming controversy of the past 15 years so we're not trying to bully anybody specifically." I think the sex was done tastefully by Casey and the team, they obviously had to cut the risque bits to avoid the publisher's wrath but we have no such concerns so we're going all out with the sex in Subverse. "I personally do like the series as do a lot of StudioFOW members. The Kickstarter intro video makes reference to the Mass Effect 3 ending fallout from 2012 and the game's imagery recalls the series, so I want to know what DC makes of BioWare's RPGs. but that's totally not what we set out to do, we just wanted to make dick lasers and big bouncy anime titties." ![]() The surprise factor in all this was that Subverse became a kind of symbolic pledge for many first-time Kickstarter supporters who are unhappy with the current state of the gaming industry. I think we had a really positive and confident pitch that grabbed a lot of people by the balls and then our existing fanbase (which is pretty massive) came out in force to help snowball the Kickstarter. "I'm not sure I can pinpoint a single factor to be honest. I ask DC why he thinks the Kickstarter campaign has made so much money. I can't say I was comfortable sitting through snippets of them to write this piece. For example-and for the love of god, do not search for these at work-there's BioShag: Trinity and Lara in Trouble, which feature familiar female game characters in scenarios I won't describe here (here's a great Kotaku piece that touches upon both videos). ![]() StudioFOW's background is in CG pornographic movies, many of which are parodies involving game characters.
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